I'll post examples for the mouse-moving game as soon as I'm back on my other computer that has it saved on it.
The first is a post-apocalyptic themed RPG platformer.
What's finished:
- Character Movement
- Experience / level up system (Roll over the xp bar for the amount of xp you have and need)
- Level design (Not designed, but can be)
- Pause menu
Example (Updated from forums)
(Currently the animator is Keanoo, but I'm still open if someone thinks they're better, or if someone wants to be a backup if he quits out).
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The other is a game where you fight monsters constantly (or one boss after another, still not sure) in a small arena.
What's finished:
- Character Movement
- Shooting / Melee attacking
- Monster spawning / AI (not completely finished)
- Boundaries
I'll post an example when I get to my other computer.
Still need an animator.
PM me, or MSN or AIM.
MSN: Saltedtatortot@hotmail.com
AIM: Salted tator tot